A text-driven political simulation of a procedurally-generated medieval kingdom.
You are the crown. You don't click menus — you speak, in plain language, and your Hand interprets the order, bends the court to it, and narrates what unfolds. A Go engine resolves every tick: treasuries, levies, loyalties, wars. The realm has no script. Only consequences.
HOTK runs on a clean separation of powers — you decide, the Hand interprets, the engine resolves. No scripted quests, just a court that reacts.
Natural language, not buttons. “Marry my heir into House Caldwin.” “Quietly fund the rebels in the north.” “Pardon the Septon, but watch him.” Ambiguity is allowed — that's the point.
Player · The KingAn LLM with a personality reads your intent, weighs the politics, and narrates the outcome in the voice of your court. Advisors are lenses, not commanders — they shape what you see, never what you choose.
Agent · The HandA Go service ticks the world forward — treasury, taxes, loyalty, wars, succession, the Church. State lives in SQLite. Every consequence is real, persistent, and yours to answer for.
Engine · The ContainerSystems deep enough to surprise you, narrated well enough to pull you in.
Hand, Marshal, Spymaster, Steward — four seats with memory, loyalty, and grudges. Humiliate them, ignore them, or earn their trust. Betrayal is on the table.
Every campaign generates a fresh kingdom — houses, terrain, foreign powers, and a Church with its own agenda. No two reigns play the same.
The LLM writes flavor for every tick from real game state. A border raid reads differently to the raider and the raided — same event, two truths.
Ships with a ready-made skill file that teaches any LLM the commands, API, and strategy. Watch an AI hold a throne — or build your own challenger.
Levies, rebellions, sieges, trade routes, interdicts and excommunication. Spiritual authority is its own front, and the Septon never forgets.
Rule a realm solo, or host rival crowns by room code. Shared map, private fog of war — your treasury and spy reports stay yours alone.
Spin up a hosted room and share a code. Two to four rulers take neighbouring thrones on the same procedural map — allies, rivals, or quietly at war.
Start free. Step up when you want hosted rivals and a realm that never sleeps.
Billing is manual during private beta · tiers assigned by invitation
HOTK is in closed beta — a handful of thrones, by invitation. Request a seat and we'll send word.
Request your seat ◆