Private Beta · Invitation only

HANDof theKING

A text-driven political simulation of a procedurally-generated medieval kingdom.

You are the crown. You don't click menus — you speak, in plain language, and your Hand interprets the order, bends the court to it, and narrates what unfolds. A Go engine resolves every tick: treasuries, levies, loyalties, wars. The realm has no script. Only consequences.

Procedural realmLLM-driven councilSingle & multiplayer
Audience Chamber · Aldermere Tick 47
king ❯ Raise the crown levy in the Reach. Tell the High Septon it's only for the war.
The HandIt is done, Your Grace. The Reach will yield a tenth more by the next harvest. The High Septon hears your word and replies, coolly — that temporary taxes have a way of taking root.
▸ resolved tax_rate 0.18 → 0.20 · steward approves · septon −1
◆ New docket — House Vyrwell petitions the throne 1. Grant exemption to the Vyrwell holdings 2. Refuse — the levy falls on all houses alike
tick 47 ▸ Spring · Yr 3 — Treasury ▴ +1,240 · Legitimacy ▾ 4.8
king ❯
The Loop

Three layers. One throne.

HOTK runs on a clean separation of powers — you decide, the Hand interprets, the engine resolves. No scripted quests, just a court that reacts.

◆ I

You Command

Natural language, not buttons. “Marry my heir into House Caldwin.” “Quietly fund the rebels in the north.” “Pardon the Septon, but watch him.” Ambiguity is allowed — that's the point.

Player · The King
◆ II

The Hand Interprets

An LLM with a personality reads your intent, weighs the politics, and narrates the outcome in the voice of your court. Advisors are lenses, not commanders — they shape what you see, never what you choose.

Agent · The Hand
◆ III

The Realm Resolves

A Go service ticks the world forward — treasury, taxes, loyalty, wars, succession, the Church. State lives in SQLite. Every consequence is real, persistent, and yours to answer for.

Engine · The Container
The Court

A kingdom that pushes back

Systems deep enough to surprise you, narrated well enough to pull you in.

A Living Council

Hand, Marshal, Spymaster, Steward — four seats with memory, loyalty, and grudges. Humiliate them, ignore them, or earn their trust. Betrayal is on the table.

Procedural Realm

Every campaign generates a fresh kingdom — houses, terrain, foreign powers, and a Church with its own agenda. No two reigns play the same.

Emergent Narrative

The LLM writes flavor for every tick from real game state. A border raid reads differently to the raider and the raided — same event, two truths.

Playable by Agents

Ships with a ready-made skill file that teaches any LLM the commands, API, and strategy. Watch an AI hold a throne — or build your own challenger.

War & The Church

Levies, rebellions, sieges, trade routes, interdicts and excommunication. Spiritual authority is its own front, and the Septon never forgets.

Single & Multiplayer

Rule a realm solo, or host rival crowns by room code. Shared map, private fog of war — your treasury and spy reports stay yours alone.

Modeled in the Engine
Treasury Legitimacy Taxation Houses & Loyalty Wars & Levies Trade Routes Foreign Nations Succession The Church Spies & Plots The Docket
Hosted Multiplayer · Beta

Rival crowns, one map

Spin up a hosted room and share a code. Two to four rulers take neighbouring thrones on the same procedural map — allies, rivals, or quietly at war.

  • Create a room from the dashboard — name it, set players, map size, and speed
  • Friends join by an eight-character code; password-protect it if you like
  • The host approves or kicks before the realm wakes
  • Leave and return — the game persists on the server, not your machine
  • Shared borders and global events; private treasuries, spies, and storylines
Lobby · The Iron Accord
A3K9 · M7P2
MapMedium · 4 thrones
SpeedDaily turns
Players3 / 4 seated
♔ Aldermere Vaelûn Corveth awaiting…
Take the Throne

Two ways to reign

Start free. Step up when you want hosted rivals and a realm that never sleeps.

Standard
Free
always
  • 3 single-player campaigns
  • Full command dashboard & map
  • One API key (campaign scope)
  • The HOTK agent skill file
  • Command-line play
  • Hosted multiplayer rooms
  • Priority server slots
Create account

Billing is manual during private beta · tiers assigned by invitation

The court is assembled.

HOTK is in closed beta — a handful of thrones, by invitation. Request a seat and we'll send word.

Request your seat ◆